Based in Prague, Czech Republic
Tetrun is endless parkour and freerun game with special attention to user freedom in tricks. You goal is simply try to climb a tower without being smashed by falling cubes. But it's not about a speed. It's about smooth movement and nice tricks combination. There are various endless towers that you can discover. Each tower has a special story, stylization and gameplay features. Player movement is controlled by special 8-dircetion controller called gesturator. Each direction can be improved to more three directions in next step of finger move. This unique control allows player to make hundreds of combinations of trick very quickly and gameplay is never the same thanks to this.
In 2014 we are working on a second demolition derby game. But we were just two guys trying to make a 3D featured racing game and after half year we realized that we can't do the game as good as we want to be. So, one day, Jindřich came up with an idea to make a simple game with all basic staff like store, rewards, etc. first. He had an idea about a game with small character trying to climb over block puzzle. It looks originally and simple so we just started a prototyping. First prototypes show that it's really hard to achieve what we wanted.
- 100+ parkour and freerun movements.
- Gameplay is never the same thanks to generated enviroment.
- Gameplay is never the same thanks to generated environment.
- Innovative control allows to choose from dozens of movements fast by one finger.
- RPG features in player skill tree.
Announcement trailer YouTube
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About Cableek Games
We are indie developers from the Czechia living in the middle of the woods. Studio was founded by two brothers and nothing changed so far.
More information on Cableek Games, our logo & relevant media are available here.
Theme, code, 2D, 3D
Game design, 3D, sounds, PR